MÄR
MÄR MangaInformações adicionais
Format
MANGA
Status
Finished
Start date
May 01, 2003
End date
Jul 01, 2006
Average score
70/100
Popularity
3859
Favorites
115
Genres
Action
Comedy
Fantasy
Comedy
Fantasy
Tags
Shounen
79%
Target demographic is teenage and young adult males.
Isekai
79%
Features a character from a modern-day setting being transported into an alternate world and has to adapt to their new surroundings.
Magic
79%
Prominently features magical elements or the use of magic.
War
79%
Partly or completely set during wartime.
Military
79%
Centered around the life and activities of military personnel.
Travel
79%
Centers around character(s) moving between places a significant distance apart.
Male Protagonist
79%
Main character is male.
Fairy Tale
60%
This work tells a fairy tale, centers around fairy tales, or is based on a classic fairy tale.
Witch
60%
Prominently features a character who is a witch.
Zombie
53%
Prominently features reanimated corpses which often prey on live humans and turn them into zombies.
Amnesia
53%
Prominently features a character(s) with memory loss.
Body Swapping
30%
Centers around individuals swapping bodies with one another.
Body Horror
20%
Features characters who undergo horrific transformations or disfigurement, often to their own detriment.
MÄR
MÄR MangaSinopse
Ginta Toramizu is a 14-year-old kid who doesn't have a lot going for him: he's near-sighted, doesn't do well in school, sucks at sports, and to top it off--he's short! But Ginta is a dreamer and has had the same dream 102 times, always in the same fantasy world, where he is a hero blessed with all the abilities he lacks in real life.
Then one day a supernatural figure appears at Ginta's school and summons him to a mysterious and exciting new world! In this strange universe filled with magic and wonder, he is strong, tough, agile--and he can see without his glasses! Thus, Ginta begins a mystical quest in search of the magical items known as "ÄRMS," one of which may have the power to send him home. Joining him on this epic journey are his companion Jack and the valuable living, talking, mustachioed iron-ball weapon known as "Babbo," which everyone wants but, it seems, only Ginta can possess!
(Source: VIZ Media)
Then one day a supernatural figure appears at Ginta's school and summons him to a mysterious and exciting new world! In this strange universe filled with magic and wonder, he is strong, tough, agile--and he can see without his glasses! Thus, Ginta begins a mystical quest in search of the magical items known as "ÄRMS," one of which may have the power to send him home. Joining him on this epic journey are his companion Jack and the valuable living, talking, mustachioed iron-ball weapon known as "Babbo," which everyone wants but, it seems, only Ginta can possess!
(Source: VIZ Media)
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